The clans map
5 posters
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Re: The clans map
Working on a bit where traps come out from all over the map, like crushers for about 2 minutes and explosions and stuff with this in the bg
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
oh lawdy lawdy I can't wait for this damn map to come out
ALSO:
ALSO:
McM347y- Posts : 9
Join date : 2011-08-26
Age : 25
Location : USA MAOFFUCKKAZZZZ BALD EAGLES AND BITCHES!!!!!!!!!!!!!!!!!!
Re: The clans map
Yeah, Make it 64/64 For the measurement? I dunno Read this shit and try to make sense of it
Hammer units, also known as HU or Units, are a unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for Competitive play. 1 Hammer Unit is the minimum distance the Source Engine can measure.
The Map and Props use a scale of 1 foot = 16 Hammer units.
The Skybox as it is a 1/16th scale uses a scale of 1 foot = 1 Hammer unit.
The Player models use a scale of 1 foot = 12 Hammer units.
Hammer units, also known as HU or Units, are a unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for Competitive play. 1 Hammer Unit is the minimum distance the Source Engine can measure.
The Map and Props use a scale of 1 foot = 16 Hammer units.
The Skybox as it is a 1/16th scale uses a scale of 1 foot = 1 Hammer unit.
The Player models use a scale of 1 foot = 12 Hammer units.
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
Sure thing, any way to make it work for Hammer though? Like formats, size reqs... If I know those I can basically do a perfect sphere in about a minutes time.
Re: The clans map
HOLY SHIT! Thats the Greatest Idea I've ever Heard! Ill get RIGHT on it, Also, I can't do the sphere in hammer w/o it looking terrible, I need you to make a globe model. But I can definatly make a 2D model like a war table.
Last edited by Rook on Thu Aug 11, 2011 2:34 am; edited 1 time in total (Reason for editing : Didn't catch everything he said.)
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
Yeah, a damn sewerage system! Look at that gunk on the 1st screeny! Lol, joking dude. Overall it looks like a good, fun to play open area map with facilities for CQC, I had an idea, so hear me out. Since 777th is this splinter group of renegade commandos (from all over the galaxy to fight evil!), we need a large room for operations all over the globe.
Leading from a couple of corridors and shafts, there is a main corridor that leads to a tall room with a large circle base in the middle and around that circle are stairs to seating areas around all four corners, there is a button panel adjacent to the seats facing South and once pressed a solid sphere of crimson light manifests itself and it has the geography of Planet Earth on it, on the globe is white triangular shapes that indicate points of interest to the Legion and it's goals. Where the seating areas are, banners of the Legion hang over on the walls.
I was thinking of this as sort of a global planning scheme across the lines of some evil genius's lair, if this is going to be a bomb map, one of the bombs should go in-between the panel and the holo-projector.
But this is your map, I just had a nice idea. If you want I can draw it up, seeming as drawing the model should be a project for another time, and you have already started on the map. But I will continue the skins when I can
Leading from a couple of corridors and shafts, there is a main corridor that leads to a tall room with a large circle base in the middle and around that circle are stairs to seating areas around all four corners, there is a button panel adjacent to the seats facing South and once pressed a solid sphere of crimson light manifests itself and it has the geography of Planet Earth on it, on the globe is white triangular shapes that indicate points of interest to the Legion and it's goals. Where the seating areas are, banners of the Legion hang over on the walls.
I was thinking of this as sort of a global planning scheme across the lines of some evil genius's lair, if this is going to be a bomb map, one of the bombs should go in-between the panel and the holo-projector.
But this is your map, I just had a nice idea. If you want I can draw it up, seeming as drawing the model should be a project for another time, and you have already started on the map. But I will continue the skins when I can
Re: The clans map
CC And observations would be good!
Last edited by Rook on Tue Aug 09, 2011 2:08 am; edited 1 time in total (Reason for editing : Screens didn't show up)
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
Sorry about leaving this hanging guys, the Files are on Mattys PC and he needs to email me them.
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
We (Me and Striker) were rebuilding the prefabs from timesplitters 2 mapmaker. Well be able to make hundreds of new maps with the same idea If you guys like the first map, does the overall lighting/look look okay yeh?
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
So is this gonna be a close quarters map or a sort of... Medium range combat area? Still though, lovin' it right now. I'll see about getting CS:S sometime soon. I don't wanna get it on Steam, because Steam downloading is slow as fuck.
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
Bump!
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
Still working on it guys, You lot have to be patient, I need to balance the play with the work so I don't get mappers block, Its not like I havn't been working on it...
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
http://cloud.steampowered.com/ugc/540644195377669593/09A1732F3C2C5E62E3D2EDF53D899513F1EF8007/
Red Generally Means Manipulative Areas we can use to set up traps n shit, Or observations.
http://cloud.steampowered.com/ugc/540644195377670873/948D9EDEB2F62480F74A902DD08654A2F90E3CFE/
777 in numbers for now
http://cloud.steampowered.com/ugc/540644195377671953/50973871B63E281B278F4B4323415FD8BCCD69AA/
Dead guy, And a two arrow point, Representing boosting to get up there. p.s. the dead guy has a USP you can actually pick up, and he's actually holding it.
Red Generally Means Manipulative Areas we can use to set up traps n shit, Or observations.
http://cloud.steampowered.com/ugc/540644195377670873/948D9EDEB2F62480F74A902DD08654A2F90E3CFE/
777 in numbers for now
http://cloud.steampowered.com/ugc/540644195377671953/50973871B63E281B278F4B4323415FD8BCCD69AA/
Dead guy, And a two arrow point, Representing boosting to get up there. p.s. the dead guy has a USP you can actually pick up, and he's actually holding it.
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
Will Do, Ill post progress soon.
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
Re: The clans map
oooo pretty. gj
ElKiwi- Posts : 15
Join date : 2011-06-02
Age : 27
Location : San Antonio, Texas
The clans map
Okay Guys, Building a CSS map for us, Custom textures or Posters WILL be helpful to me in this, Already Designed a sorta checkpoint thing, Any Tips or requests for the maps?
http://cloud.steampowered.com/ugc/542895373950536074/13E79434688B2058C13D6E301EB74AF893FC6505/
http://cloud.steampowered.com/ugc/542895373950536074/13E79434688B2058C13D6E301EB74AF893FC6505/
Last edited by Rook on Thu Jun 02, 2011 5:45 am; edited 1 time in total (Reason for editing : Needed Screens nigga)
Rook- Posts : 122
Join date : 2011-06-02
Age : 28
Location : Belfast, Some IRA safehouse.
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